Wednesday, June 20, 2018

What Is This?

The Quiet Year is a map drawing game for two to four people.  I have owned the game for a few years, but only recently played a slightly house-ruled version of it at DieCon.  I really enjoyed that experience, so I wanted to try it again.  However, none of my friends I play games with have any interest in playing the game.  So I decided to see if I can play it solitaire.  The purpose of this blog is to keep a record of the turns in the game.  I am really doing this for myself, and if nobody else ever sees these posts, that is okay.  However, if someone else sees this and gets interested and seeks out the game for themselves, I won't be offended.

The basic structure of the game is that there is a small community in a post-apocalyptic setting.  This community has a bit less than one year to get as strong as possible.  Each week is represented by a different card from a deck of 52 cards.  Each card introduces a new element to the community.  In a multi-player game, the different players would take turns interpreting how the card impacts the community and taking specific actions.  I will obviously be doing all of that, but I will be randomizing actions and choices to add some variety to the game.  Where it seems appropriate, I will roll random events from the Mythic Game Master Engine to help with adding new elements to the story.

So, with that, shall we begin?

For a long time, we were at war with The Jackals.  Now, finally, we've driven them off, and we're left with this: a year of relative peace.  One quiet year, with which to build our community up and learn again how to work together.  Come Winter, the Frost Shepherds will arrive and we might not survive the encounter.  This is when the game will end.  But we don't know about that yet.  What we know is that right now, in this moment, there is an opportunity to build something.

No comments:

Post a Comment